Hello Far Cry Community!
16 years after the release of Far Cry and many moons after Ubisoft left the game out in the cold, Far Cry multiplayer is still going strong. Some of you are already using the LRv3 multiplayer patch and others might have used previous versions in the past. What you need to know is, we still keep maintaining and try our best to improve the multiplayer experience for everyone.
With the upcoming 5th anniversary of our patch we would like to present to you a summary of its features and provide a quick overview of the enhancements it offers to players and server admins alike.
You can simply download the newest FCLoader from our website, follow the installation guide and you're ready to go!
https://farcrylraddon.de.
1st Serverlist
LRv3 provides a simple and fully up-to-date game server list where you can find all available game servers. Since Ubisoft has shut down their multiplayer services for Far Cry, LRv3 has become the go-to solution for Far Cry online gaming. Simply start the game, go to the server list, select the game server you want to play on and click join!
- After joining a game server, a window opens that shows detailed information about the server's configuration and the players currently playing on the server.
Status: 100% complete
2nd Map-Downloader
Far Cry has a great number of very diverse multiplayer maps for different game modes like Assault, Free for All (FFA), Team Deathmatch (TDM) and Capture the Flag (CTF). Where in the past you had to leave the game and download maps from websites manually, LRv3 offers 2 convenient and fully automated ways to get these multiplayer maps.
- Try to join a gameserver but don't have the map? A simple message will pop up and ask you if you would like to download the map. Click yes and you are good to go!
Status: 100% complete
- You are already playing on a server but you don't have the upcoming map? Once the current map ends, the game will ask if you would like to download the map. After confirming and completing the download successfully, you automatically rejoin the game server. It's as simple as can be.
Status: 100% complete
- Want to download maps all by yourself? If you don't even want to go on a game server, our "Map Downloads" panel in the main menu will come in handy for you. Refresh the map list, filter maps by their game modes and select individual maps for download.
Status: 100% complete
Downloading maps does not affect a game server's performance at all as the maps are hosted on a dedicated mapspace. Admins can configure their own download location for their game servers, but most of them simply use the LRv3 mapspaces these days as they offer the biggest selection. There are currently 2 mapspaces available, one in Germany and another one in the Czech Republic. Our mapspace located in Germany currently hosts nearly 550 multiplayer maps and more are being added regularly.
3rd UserPanel and ServerAdmin-QuickPanel
Well-known from eXcaliTrone, Patch 1.6 and previous versions of LR, we've taken the best of all worlds and added features of our own.
- User panel: Without having to remember lots of console commands, players can easily vote for specific maps, restart maps, kick unwanted players, etc. The user panel also gives quick access to a great variety of different types and colours of crosshairs.
Status: 100% complete
- Server admin quickpanel: This panel offers pretty much everything needed for basic server administration while in game. Server admins can tweak server and game settings easily with just a few mouse clicks.
Status: 100% complete
4th Game Options
- Max FPS: We added an input box in the graphics options menu that allows you to limit the number of frames per second. This option is particularly useful if you own a modern graphics card, as too many frames can cause warping issues in game. Remember that due to some quirks in the Cryengine the number you will put into this box will usually still be exceeded, so go for really low numbers here.
Status: 100% complete
- Mouse sensitivity: Well-known from patch 1.6 and often requested by the community, we added an option in the controls menu to easily set a fixed value for your mouse sensitivity.
Status: 100% complete
- Minimize button: Alt-tabbing between windows has unfortunately always been buggy in the original Far Cry. This handy feature in the top left of the menu screens allows you to quickly and safely minimize the game.
Status: 100% complete
- Borderless screen: We added a borderless screen rendering option in the graphics menu. By getting rid of the Far Cry title bar you can now for example max out your game screen while still displaying your task bar at the bottom. This new feature also comes with stability benefits, especially if you experienced crashes while alt-tabbing between different windows before.
Status: 75% complete
- Multiplayer Languages: Thanks to the Far Cry community we have been able to translate all the panels and menus into 7 different languages. Simply go to the options menu and pick the language of your choice.
5th Weapon balance and in-game enhancements
- Hotly debated since the release of patch 1.4, different weapon settings have become a major point for discussion in the world of Far Cry. Whichever set-up you prefer, as part of the general server configuration LRv3 offers practically all weapon settings ever introduced to the game. Server admins can quickly choose 1.33, 1.40, XT or custom LR game/weapon settings, even from within the in-game server panel.
Status: 100% complete
- Gone are the days where respawning players would just vanish into thin air: LRv3 comes bundled with a great variety of spectacularly bloody respawn effects, some of them even player class specific. Faint-hearted or squeamish server admins can deactivate this eye-catcher, but surely nobody would want to miss out on this gory mess of flesh and bones.
Status: 100% complete
- The Assault player models are now also available for FFA and TDM.
Status: 100% complete

- Mapcycle vote: Sometimes it's boring to go through the mapcycle on any given game server. This easy-to-use feature allows players to quickly choose from 3 maps, even showing a preview of their loading screens.
Status: 95% complete
- Missing HUD elements have been added (mortar kill).
Status: coming next release
- Players who captured flags (Assault) or successfully uploaded data (CTB) are now highlighted on the scoreboard.
Status: coming next release
6th New Gamemodes
- Capture The Flag (CTF): Originally introduced with eXcaliTrone, LRv3 also offers the CTF game mode with its custom HUD elements. The CTF game mode was improved and several issues - including a gamebreaking terrain collision problem - were fixed. Also the mini-maps have been updated with bigger renderings.
Status: 95% complete

Map: ctf_escape
- Capture the Transmission Base (CTB): First introduced with LRv2, CTB is a challenging game mode based on Assault. It is a tactical team-based game variant in which the attackers have to capture certain areas from the defenders. An attacking player starts the data upload but cannot leave the designated area for a given period of time. If the uploading attacker moves out of this area or dies, the data transfer stops and another attacker has to activate the transmission again. Individual skills and good teamwork are required to succeed on CTB maps.
Status: 95% complete

Map: ctb_pripjat
- Capture and Hold (CAH): Introduced with LRv2, CAH is a simple game mode based on FFA with only one flag on the map. This flag has to be captured by a player and defended for as long as possible, while a timer is ticking away. At the end of the map, the player that has held the flag the longest is the winner.
Status: 95% complete
7th Anti-Cheat Protection and various Bug fixes
- LRv3 anticheat: LRv3 has a complex built-in anticheat system that cannot be deactivated. LRv3 game servers automatically check players and eliminate cheating players from the game.
- Bino bug: Fixed!
- Underwater shooting bug: Fixed!
- Canvas material bug: Fixed!
- WideScreen-Support has been added to support 4:3 / 5:4 / 16:9 / 16:10 and many other screens!
(Our post is too large for the KSK Forum. Please continue reading part 2 at the next post.)